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The Art and Design International Conference 2020 (AnDIC 2020)  is a gathering platform of scholars and professionals from various fields of Art & Design, providing them a platform for the exchange of ideas in the pursuit of the advancement of knowledge within current global challenges.

 

The 2020 Art and Design Conference addressed a range of pertinent issues and themes relating to co-creation, innovation and transformation in Art and Design professions in facing today’s global challenges. Central to this conference, is transformation in terms of the underlying philosophy of adaptability and sustainability, content and function of art and design in the context of the global arena, which elicits behavioral change in people, systems and organisations holistically.

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The conference provided two-fold objectives in determining viable theoretical frameworks, as well as the roles of Art and Design industries in complex, global socio-cultural and economic issues. In addition, it focused on the role and function of art and design in relation to, among others, natural and social sciences, the environment, and commodities towards achieving a shared vision.

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With such alliances with scholars and practitioners, chances of positive contributions in the growth and development of art and design education will be more promising in facing global challenges.   

CONFERENCE
TOPIC

co-creation

art & design research 

innovation for sustainability & adaptability

Conference Topic_Sub Topics

DIGITAL HUMANITIES AND ARTS

FOR SOCIETIES 

 

CULTURE CENTERED &

HERITAGE EVOLUTION

SOCIAL
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ENVIRONMENT

SPATIAL DESIGN AND ECO-ART

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DESIGN AND BUILT ENVIRONMENT

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ECONOMY

DESIGN TECHNOLOGY FOR CREATIVE INDUSTRIES

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INTERACTIVE MEDIA APPLICATIONS

2020

SOCIAL

DIGITAL HUMANITIES AND ARTS FOR SOCIETIES 

  • New Media and Internet

  • Digital methods in the humanities, arts, and social sciences

  • Online Cultures, Social Networks and the Arts

  • Information retrieval for cultural analytics

  • Digital humanities, pedagogy, and the college curriculum

  • Computational social media analysis

  • Geo-Spatial / GIS / digital cultural mapping

  • Media Concepts, Theories and Methods in Digital World

 

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CULTURE CENTERED & HERITAGE EVOLUTION

  • Art, Society and Social Media

  • Art and Museum Technology

  • Contemporary Digital Arts Practice

  • Digital folkloristics

  • Computation for cultural heritage domains

  • Digital Preservation and Curation on Arts

  • Digital Art Conservation

  • Studies Involving Cultural Gen & Social Media

ECONOMY

DESIGN TECHNOLOGY FOR CREATIVE INDUSTRIES

  • Computation art & Automation

  • Digital art, robotic art, bio-art

  • Virtual Reality / Augmented Reality

  • Advanced Visualization

  • Interactive Arts

  • Digital Photography

  • Process simulation/Design

  • System/Process Engineering/Design

  • Building Information Modeling (BIM)

  • Integrated Project Delivery (IPD)

  • Virtual Design and Construction (VDC)

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INTERACTIVE MEDIA APPLICATIONS

  • Multimedia Application

  • User Interface Technology

  • Game Development

  • Animation & Motion Graphic

  • Computer Simulation

  • Moving pictures: Cinema, Film, Television, Video, Multimedia

  • Media Platform and Genre Studies on Creative Technology

  • Music Technology, Sound Design & Soundscape

ENVIRONMENT

SPATIAL DESIGN AND ECO-ART

  • Exterior Environment

  • Neo-Architecture / Urban Design

  • Landscape Architecture & Design

  • Interior Design / Spatial Development

  • Service design

  • Public art & Installation

  • Deep Ecology 

  • Society & Ecological Restoration

  • Ecopsychology

  • Ecovention

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DESIGN AND BUILT ENVIRONMENT

  • Sustainable design

  • Ecological design

  • Environmental Design

  • Public Health, Ecosystem & Urbanism

  • Smart Building Management

  • Drone-based Surveying

  • Intelligent Transportation System

  • Microbiomes of the built environment

  • Renewable Energy

  • Green Space & Infrastructure

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